Friday 18 Apr
 
 
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OKG Newsletter


Topic: Steven Seagal

One Week Job

Pretty inspiring, with a terrific message


Documentary

Rod Lott
When most fresh college grads take a year off to travel, they do it on Daddy's dime and to postpone their future. Sean Aiken did it for charity and to find the career that was right for him.
 
Tuesday, February 8, 2011
tekken

R&R Q&A with Dwight Little

The 'Tekken' director talks!

Based on the video game franchise, the live-action “Tekken” debuts Tuesday on Blu-ray and DVD. It’s directed by Dwight Little, whose work includes such films as “Halloween 4: The Return of Michael Myers,” “Marked for Death” with Steven Seagal, “Rapid Fire” with Brandon Lee, “Murder at 1600” with Wesley Snipes and “The Phantom of the Opera” with Robert Englund.

R&R: It’s been a while since you’ve done a feature film. You’ve been working a lot in TV, so why “Tekken”? What brought you back?

Little: It was a chance to re-collaborate with Alan McElroy, the screenwriter, who I did "Halloween 4" and "Rapid Fire" with, and he and I have a great, common creative interest and rapport. I thought the “Tekken” world was a great platform for a martial arts movie. I had some success with "Marked for Death" and "Rapid Fire," and it looked like it was in my area of expertise.

R&R: Were you familiar with the games?

Little: Only in sort of a passing way. I wasn't like a hardcore player, but my two boys are into it, so I get into vicariously. There was a mythology about the family and the Tekken corporation I got inspired by, like you get inspired by a short story or a novel. I also love the ever-changing, interactive fight designs — those were so visually interesting to me. I thought it'd be a way to freshen up the genre of a martial arts action movie.

R&R: Did you approach it any different because it was a video game first?

Little: You look at the existing source material and find the thing that makes you passionate or gets you excited. I made the movie like I would make “Rocky” or “Gladiator” — the goal is to make a good movie, not a good video game. You have to commit to the characters to keep viewers actively committed to the story. Poppy visuals are not going to do it for 100 minutes. Alan and I said, "You know what? Jin and his devil wings, and the boxing kangaroo — let's leave that for a CGI or an anime movie. Let's leave these heavy supernatural items on the table."

R&R: Obviously, you were invested in it, so are you disappointed its theatrical release was so small?

Little: Sure, but that reflects the world we live in. This movie, made 10 years ago, obviously would have been released on 2,000 screens. To market and release a movie now nationally is a $35-to-$40-million commitment in marketing. “Iron Man” and those movies can support that, but there's only seven distributors now, effectively. The way that smaller movies come to the marketplace in an era of a digital world — it's exactly the same as the music business. Our world is changing so fast, but “Tekken” will be platformed on Blu-ray, on Redbox, on iTunes, on VOD and Netflix and pay-per-view, and that's how movies go into the world unless it's Warner Bros. and they have that massive marketing muscle. —Rod Lott

by Rod Lott 07.15.2011 2 years ago
at 10:45 AM | Permalink | Comments (0)
 
 
 

Maximum Conviction

And minimal competence.


Action

Rod Lott
In Maximum Conviction, Steve Austin forever speaks like there’s a pinch of Skoal eating through the corner of his bottom lip, but I have no idea what’s going on with Steven Seagal’s accent attempt: Southern? Cajun? Ebonics? An overly phlegmy head cold? Your guess is as good as mine, and unfortunately, I’ve seen the movie.
 
Tuesday, October 23, 2012
 
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